It has been two decades after Guitar Hero debuted in North America, providing players everywhere the tools to feel like a rock star. Not literally, though you'd be hard-pressed convincing someone who has nailed the epic four-minute instrumental break before a packed crowd of friends.
Developed by the developers, the game gave players a guitar-shaped controller to follow on-screen cues scrolling down the screen in time with a song. Each riff mimicked particular chords, creating the sensation of an authentic performance.
Harmonix previously tried its hand in the music genre before partnering with RedOctane, which was acquired by Activision in 2006. Together, they established the foundations for an unlikely billion-dollar series that had a significant influence for many of the artists featured, introducing classic bands to millions of younger players.
Michael Dornbrook, former COO from the developer, recalls the early financial challenges in securing the songs – even though the first two games mostly used rerecorded tracks.
“We reproduced every song since the dollar figure prohibitive,” he explains. “Even with the necessary permissions by themselves, it proved nearly impossible. We couldn’t get acts such as the Who – the publisher had virtually no money, and we were pretty convinced it would fail. However, when the game became a hit, and record sales airtime were going up, everyone wanted to be in.”
He adds: “Among the remarkable aspects was the number of mothers and fathers reached out and thanked us for exposing their kids to the music they loved. It became an intergenerational phenomenon.”
Timeless Music Gains Younger Fans
Irish blues-rock band one featured act had their track in the 2008 release the popular installment. Lead musician the artist recalls how the series revived older hits to the forefront: “Guitar Hero provided a bigger, new demographic. Generally this had been considered outdated material, however once it got featured on the game and teenagers discovered it, suddenly it became trendy. That legitimised the genre, eliminating the ‘dad rock’ label. It provided all our music a new life.”
In 2008, the band's debut album was still unreleased stateside, meaning Guitar Hero was a key medium of discovery for the band as they went on US tour opening for AC/DC. “The roadies had on the song during travel, and several knew us thanks to the game,” Mahon says.
Major Band Spin-offs Enduring Influence
Music's heavyweight names quickly took advantage of the series’ popularity, with Aerosmith, Metallica and others starring in dedicated game editions that focused on their music collections and associated stories, imagery and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said to have made the group more money than any of their records. It moved more than half a million copies upon release, and demand for their songs rose of up to 40% at a time when the music business faced decline.
Guitar Hero continues to inspire nimble-fingered fanaticism within the community. Earlier this year, a streamer achieved an impressive attempt of DragonForce’s the challenging track – an infamously tough anthem popularized through the game – using a fan-made version, a freeware game with similar gameplay but an array of customisation options. The song is challenging enough on expert mode, let alone played at increased tempo while hitting a single one of the thousands of cues. They claimed requiring months of practice to accomplish.
“The game is a fun, imaginary experience. Just as with Call of Duty, it doesn't imply you should use actual weapons and enlist,” says DragonForce guitarist Herman Li.
The band previously wrapped up a profitable run before their hit was featured in the third game, but Li says it turned them into widely recognized. “I recall the record label calling to tell me that we were records were moving rapidly,” he shares. “It exploded on the subsequent tour, and we performed right ahead of the headliners at the event.”
Indeed, the band's visibility via the game proved so vast that it risked eclipsing all other accomplishments. Last year, the song featured in promotional material for a major film. “Previously I felt otherwise, but now I accept it,” Li says. “Should you just listen to one DragonForce song, that's fine – each person has a unique musical journey and I’m glad we’ve been part in fans' experiences”.
The Lasting Legacy of a Iconic Controller
The best marketing, be it for automobiles, clothes or games, extends beyond than selling something – it evokes a desire. Did Guitar Hero harness this? “Precisely what our team trying to create,” Dornbrook says. “That thrill of performing as a music icon on the stage. Since the beginning, the co-founders felt that there’s an instinctive human desire to create songs, and their goal was to leverage innovation to enable everyone to do it”.
Most of Guitar Hero games came out over a mere five-year period between 2005 and 2010, including derivative titles such as DJ Hero, complete with a turntable controller, and Band Hero. Subsequently, corporate focus in plastic instruments died down, aside from a brief comeback in 2015.
Titles such as the fan project and newer releases have kept the community active, and there’s set to be something from the founders on the way. Recently formed developers has begun work on their first music game. Original co-founders are both involved in advisory roles. Is the world prepared to welcome another game following the classic?
“We thought those games could be similar to sports games where you can releases,” Dornbrook says. “There’s so much new music it could remain evergreen, thus I remain optimistic. There’s no reason why it can’t persist for future fans.”